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Stock Car Championship Racing in Cards Shopping Directory

  
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Stock Car Championship Racing Card Game in Games & Cards Business Directory

 

Cast your mind back to 1994. Most of the gaming world was content with motor racing systems that had moving cars and too many passing manoeuvres. The cognoscenti were playing Formule De and Daytona, the unenlightened were condemned to Speed Circuit, and a very small elite were revelling in Grand Prix Manager. And then it all went pear shaped. The zeitgeist dictated that cars no longer had to actually move to depict that high speed sport; instead they stayed immobile in line astern and occasionally switched places. Personally, I have no idea where the change of policy came from and I was never happy with this aesthetic development from hell, but I could see its merits as far as game speed and realism went. Accordingly, Mike Clifford and I were putting the finishing touches to our fastplay Le Mans game, and feeling quite proud, when all of a sudden a whole slew of games, with remarkably similar systems, appeared on the market and Charles Vasey chipped in with his design piece in Sumo 16. We all seemed to have the same idea at once, or perhaps there was something funny in the water. The net result was AHs Roadkill, Gibsons Formula Motor Racing, Stockers and finally, the best of the lot, Stock Car Championship Racing. This is an excellent little product, full of clever design techniques, simulating many of the key elements of car racing while still working well as a game. It is also card based, but most definitely not collectible. Hurrah

 


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